The Last Oricru
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Updates & Patches
The Last Oricru Patch 1.2
*Les correctifs de patch sont uniquement disponibles en anglais.
Patchnotes for Update 1.2:
UE Fixes
- Death camera added //The camera freezes where the player died
- Fixed issue with dark overlay in npc dialog widget
- Main menu option list moved down 20 units to don't overlap with TLO logo when safe zone is active
- Fix Tobias Katana weapon
- Reworked FOV - splitscreen/Widescreen //The default FOV value is automatically adjusted depending on the splitscreen and widescreen modes
- Polished healthbar visuals
- Animated material for mana bar added
- Added individual control settings (Primary and secondary player)
- New Input mapping fixes
- Prompt fixes
- Unable to skip credits fix
- Removed interaction from mappable gamepad keys
- Terminal - upgrade - upgrade/dismantle tab is only 1/4 of the screen FIX
- Main menu music volume tweaked
- Amplifying shield SFX
- Added deactivated text for disabled interactions
- Added tutorial for blacksmith kit
- Changed input to cancel map navigation from (Y) to (X)
- New voices
- Gamemap icon fix
- Dialog camera
- Coop postprocess added
- Cutscene fixes:
- Guarding prison in Monastery
- Cyris to temple
- Ratkin advance
- Ilvar dialogue
- Revive msg added
- Collision, killbox, reflections fixes:
- Prison
- Bridge
- Fix for map aspect ratio on "uncommon" resolutions
- Steamworks helper
- Incresed minimal text sizes to 18 (especially for steamdeck text readability)
- Limited settings for steamdeck
- Disabled splitscreen functionality for steamdeck at bonefire
- New Monastery map
- Added goldknights startup video encoded in intelQSV to match UE video
- Added localization for map/revive
Online Multiplayer Fixes
- AI death state replication
- Projectile spell replication
- Player "hair" replication
- Armor holder replication
- Montage multicast double trigger
- Kill box dmg replication fix
- Projectile pooling system
- Game difficulty replication implemented
- Client fall attack
- Fall damage fix
- Cranes are displayed correct for Hologram
- Fixed glitch where Silver could see Holograms weapon under his feet
- NPCs do not teleport for Hologram any more
- Hologram doesn’t look like Silver in cutscenes
- Skipping cutscenes now works better for Hologram
- Fixed barrier for Hologram that prevent him from progress to Island
- Fixed that Hologram didn’t get damage upgrade after buff
- Hologram can aim with the magic weapons
- Silver can see correct animation of Hologram aiming
Consoles Fixes
- Improved stability, runs without crashes
- Fixed issue where NPCs were levitating in cutscenes
Scripting Fixes
- New feature In-Game map has been added:
- Accessible in the menu (after pressing “ESC” button)
- Provides Top-Down view of the current map
- Various navigation points are being updated as game progress
Note: works only for host player, the Client doesn’t have the map - Tutorial for Blacksmith kit has been added
- Citadel - After wedding event Broken enemies should no longer be present
- City - Coop - Fixed CS with Draap - Joining Paak - Both players should be moved to Sewers
Fixed goals: - The Queen gave you the key to the uppermost part of the Citadel. Find the Cradle there and inform Brian.
- Grachus gave you the key to the top part of the Citadel. Find the Cradle there and inform Brian.
- The Queen wants you to deliver the peace offer to the ratkins.
- Return to the Citadel to start the peace talks.
- Representatives of ratkins and Naboru are waiting in front of the Citadel to start peace talks.
- Gok wants you to find Draap while he holds the position.
- Grachus wants you to de-ratize the top floor of this castle.
- Representatives of ratkins and Naboru are waiting in front of the Citadel to start peace talks.
- Fixed Marco’s dialogue after wedding event
- Fixed Petra model in the Citadel on Regulus path
- Fixed appearance of Brian in the Volcano on Naboru path
- Fixed Titus’ dialogue in the Fortress when the player joined ratkins.
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