The Last Oricru
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Updates & Patches
The Last Oricru Patch 1.1
*Les correctifs de patch sont uniquement disponibles en anglais.
Patchnotes for Update 1.1:
Fixes
- (Online Multiplayer) Stabilized and improved connection
- (Online Multiplayer) Extended replication fixes (so both players’ have similar experience)
- (Online Multiplayer) Hologram player sees texts in their selected language
- (Online Multiplayer) Weapon effects now behave in most cases correctly for Hologram
- (Online Multiplayer) Inventory description and additional information about items are now also displayed for Hologram player
- (Online Multiplayer) Hologram player now sees additional buffs and stats subcategory in inventory when selecting the items
- (Online Multiplayer) Improvements of selected cutscenes for Hologram(Settings) Added input mapping option for keyboard (gamepad still work-in-progress)
- (Settings) Improved visual quality of the game for lower graphics settings (work-in-progress implementation)
- (Settings) Added option to set the size of subtitles
- (Settings) Additional minor settings features (motion blur, etc.) and fixes (saving of the settings state etc.)
- (UI) Minor technical and visual improvements (e.g. HealthBar now has animated elements)
- (Camera) Completely reworked camera, reducing motion sickness experienced by players
- (Level Design) Reworked select places where players were getting lost (usually by adding light navigation, etc.)
- (Level Design) Added new assets to improve visually important places (e.g. behind Maltis in the first dialogue sequence)
- (Cinematics) Fixes to many sequences (handled double characters, flying assets, etc.)
- (Equip) Added new assets to improve overall quality of the game (e.g. the armor set player receives from the Queen in the first level got reworked to a higher visual quality)
- (Weapons) Balanced Freeze Area spell for Deathbringer
- (Fight) Parry windows increased
- (Goals) Fixed various goals which were not correctly updating their progress status
- (Achievements) Fixed missing dialogue with Gok in the Monastery which lead to the achievement Revenge Raider
- (Achievements) Fixed issue where the achievement Gory Gift-Bringer could not be obtained on consoles
- (Scripting) Player allied with ratkins can no longer approach Grachus on the Bridge
- (Scripting) Marco no longer appears on the Bridge requesting General Draap’s head when a player has chosen to help Draap
- (Scripting) Fixed dialogue with Draap (he was using old dialogue after meeting with the Queen on the Cliff)
- (Scripting) Fixed issue when Ilvar’s arrival to the City was played twice
- (Scripting) Reworked dialogue with Ilvar in the Monastery to fix issue where player could not talk to him
- (Scripting) Adjusted positions of Ilvar and Grachus on their meeting at the Monastery
- (Level Design) Adjusted positions of the enemies in the Fortress. Player should no longer be overwhelmed when leaving the terminal. Also, some enemies should more effectively lead to map shortcuts
- (Level Design) Removed unnecessary crossbow enemies in the Fortress
- (Level Design) Fixed missing texts on signs in Mines
- (Level Design) Removed Naboru soldiers guarding the entrance to the Mines from the Bridge after Draap arrives
- (AI) Fixed passive enemy in the City which did not react to the player’s presence when approached
…Plus many other minor fixes and polishes across the entire game
Known issues
- (Online) Some cutscenes still have wrong NPCs displayed for Hologram
- (Online) Some special effects for weapons are not displayed for Hologram
- (Other) GeForce now version doesn't work (Plaion is looking into that)
- (Coast) The 3rd person camera has a bad angle while running in the water[Specter area]
+ Multiple known issues presented in previous versions as well
Issue we could not find stable repro for
- (Online) After observing a certain (big) amount of items client stops seeing any interactions with the inventory
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